Cheat Left 4 Dead 2



Left 4 Dead 2 Assistant Beta V1 0 Downloads

Left 4 Dead 2 Cheats

god [0 / 1] sv_cheats Default Value: 0

This cheat enables (if set to 1) and disables god mode for your entire team. In god mode, you and your team are invincible and will not take any damage.

0 / 1Set this to 0 to disable god mode for your team (default). Set this to 1 to enable god mode for your team.
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noclip

This cheat enables and disables (toggles) no clip mode. In noclip mode, you do not collide with walls, objects, etc, allowing you to fly through/to any part of the map.

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upgrade_add [upgrade id]

This cheat will add the specified upgrade to your character. See command page for all upgrades that you can add with this command.

Upgrade IDThe ID of the upgrade you wish to add to your character.
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sv_infinite_ammo [0 / 1] sv_cheats Default Value: 0

This command enables (if set to 1) and disables infinite ammo for your weapon. Obviously, with unlimited ammo, you will never run out of ammo for any of your weapons.

0 / 1Set this to 0 to disable infinite ammo (default). Set this to 1 to enable infinite ammo.
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sv_infinite_primary_ammo [0 / 1] sv_cheats Default Value: 0

This command, if set to 1, will enable infinite ammo for your primary weapon (not your secondary weapon). By default, this command is set to 0 (disabled).

0 / 1Set this to 0 to disable infinite ammo for your primary weapon (default). Set this to 1 to enable unlimited ammunition for your primary weapon.
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give [item id]

This command will give you the specified weapon or item (or health/ammo). See command page for a list of weapons, items, and other things that you can give with this command.

Item IDThe ID of the item, weapon, or other give ID, you wish to give to your character.
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impulse [number]

This console command has a number of functions, dependent on the number you provide as an argument. Functions include refilling ammo, health, and removing entities. See argument information for a list of possible numbers and functions.

NumberThe number of the impulse you wish to execute. Impulse numbers:
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z_spawn [npc id]

This command will spawn the NPC with the specified ID. See command page for NPC IDs.

NPC IDThe ID of the NPC you wish to spawn.
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map [map id]

This command will load the specified map (from the start menu). See command page for a list of all maps.

Map IDThe ID of the map you wish to load.
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changelevel [map id]

This command will switch the current map you are playing on to the specified map. To load a map from the start menu, use the map command. Find a list of all map IDs at commands.gg/l4d2/map.

Map IDThe ID of the map you wish to switch the game/server's to. Find a list of all map IDs at commands.gg/l4d2/map.
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buddha [0 / 1] sv_cheats Default Value: 0

This command enables "Buddha" mode, if set to 1. In Buddha mode, you will still appear to take damage, but will not die when you health reaches 0. This command is similar to god, but with the god command, you don't react to/take damage.

0 / 1Set this to 0 to disable buddha mode (default). Set this to 1 to enable.
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burn

This command ignites your character (setting you on fire), but you do not take damage. You can set fire to other flammable objects/entities by colliding with them (e.g. jumping on them).

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hidehud [setting #] sv_cheats Default Value: 0

This command can be used to hide the entire HUD (set to 4), or hide specific parts of the HUD (e.g. set to 256 to hide crosshair). See argument information for all parts of the HUD that you can hide.

Setting #The setting number to set this command to. Options are:
  • 0 - normal (nothing hidden)
  • 1 - weapon
  • 2 - flashlight
  • 4 - hide all HUD
  • 8 - just health
  • 16 - when dead
  • 32 - needssuit
  • 64 - hide miscellaneous HUDs (hides teammates health)
  • 128 - hide chat
  • 256 - hide crosshair
  • 512 - hide crosshair in vehicle
  • 1024 - hide hud when in vehicle
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sb_friendlyfire [0 / 1] sv_cheats Default Value: 0

This command, if set to 1, will allow bots to deal friendly fire damage. By default, this is set to 0 (bots can't do friendly fire damage).

0 / 1Set this to 0 to disable friendly fire damage from bots (default). Set this to 1 to enable bot friendly fire damage.
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sb_takecontrol [character name]

This command will make you take control of the character under your crosshair (or the closest survivor to your crosshair, if your crosshair is not over a survivor). If you specify the name of a character as an argument, you will take control of the survivor with that name, rather than the closest survivor to your crosshair.

Character NameOptional - the name of the character you wish to take control of. If you do not specify anything here, you will take control of the closest character to your crosshair.
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z_pounce_damage [amount] sv_cheats Default Value: 5

This cheat sets the amount of damage a zombie does to your health when they pounce on you. By default, this is set to 5.

AmountA number - the amount of damage a zombie should deal when they pounce on you.
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sv_noclipspeed [speed] Default Value: 5

This cheat sets the speed you fly/move at when in noclip mode. By default, this is set to 5.

SpeedA number - your desired speed to move at when in noclip mode.
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sb_open_fire [0 / 1] sv_cheats Default Value: 0

This command, if set to 1, will make all bots fire continuously (until they run out of ammo). By default, this is disabled (set to 0).

0 / 1Set this command to 0 to disable sb_open_fire (default). Set this command to 1 to make all survivor bots fire continuously until they run out of ammo.
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z_health [amount] sv_cheats Default Value: 50

This command sets the maximum amount of health a zombie can have. Default is 50.

AmountA number - the maximum amount of health a zombie can have.
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z_speed [speed] sv_cheats Default Value: 250

This command sets the maximum speed zombies can accelerate to when moving. By default, this is set to 250.

SpeedA number - the maximum (peak) movement speed of zombies.
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tongue_range [distance] sv_cheats Default Value: 750

This cheat sets the maximum range of the tongue attack of the Smoker. This is set to 750 by default - higher values mean it has more range, lower values mean it has less.

DistanceThe maximum range of The Smoker's tongue attack.
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bot_mimic [0 / 1] sv_cheats Default Value: 0

This command, if enabled (set to 1), will make all bots mimic you actions. For example, if you move forward, all bots will also move forward.

0 / 1Set to 0 to disable bot mimic (default). Set to 1 to enable, making bots copy your movements and actions.
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nb_stop [0 / 1] sv_cheats Default Value: 0

This command, if set to 1 (which enables it), will freeze all bots in the game. Setting this command back to 0 will unfreeze the bots.

0 / 1Set to 0 to unfreeze bots (default). Set to 1 to freeze bots.
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host_timescale [timescale] sv_cheats Default Value: 1

This command changes the "timescale" of the game - i.e. what speed the game processes/runs at. Setting this command to 2 would make the game run two times as fast (as-if it were in fast forward), whereas setting this command to 0.5 would make the game run in slow motion (half as fast).

TimescaleThe number to multiply game time by. 1 is default (everything runs at normal speed). 3 would be 3x as fast, 0.25 would be 25% as fast (one quarter).
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director_force_panic_event

This command will force start a panic event.

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director_panic_forever [0 / 1] sv_cheats Default Value: 0

This cheat, if set to 1, will turn on never-ending panic, causing all characters to panic until this command is set back to 0.

0 / 1Set to 0 to disable never-ending panic (default). Set to 1 to enable never-ending panic.
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ent_create [entity id]

This command will spawn the specified entity at the location your crosshair is over.

Entity IDThe ID of the entity you wish to spawn.
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ent_setname [entity name]

This command sets the name of the entity under your crosshair.

Entity NameYour desired new name for the entity under your crosshair.
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ent_remove [entity / class name]

This command will delete (remove) the entity under your crosshair, or if you specify an entity/class name, the entity that matches will be deleted.

Entity / Class NameOptional - if not specified, the entity under your crosshair will be removed.
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ent_remove_all [entity / class name]

This command deletes all existing entities of the given type.

Entity / Class NameThe name of the entity type you wish to remove all existing entities for.
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z_common_limit [amount] sv_cheats Default Value: 30

This command sets the maximum amount of normal zombies that can be present in the world at any given time. This is set to 30 by default.

AmountThe maximum amount of normal zombies that can be present in the game at any given time (no more will spawn past this amount).
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z_frustration_lifetime [seconds] sv_cheats Default Value: 20

This command sets the amount of time, in seconds, it takes for the frustration meter of The Tank to reach full (frustration rises when the survivors are not in sight). After the frustration meter reaches full, the AI will take over control of The Tank, raise the value of this command to prevent this from happening. Default is 20 seconds.

SecondsThe amount of time, in seconds, it will take for the frustration meter to reach full.
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sv_infected_ceda_vomitjar_probability [chance] sv_cheats Default Value: 0.1

This command sets the chance (as a decimal percentage) a CEDA agent has to be carrying a bile jar. By default, this is set to 0.1 (10%).

ChanceThe chance a CEDA agent has to be carrying a bile jar. 1 would be 100%, 0.55 would be 55%.
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director_stop

This command will stop the spawning of all wanderers, mobs, specials, and bosses. Use director_start to re-enable.

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director_start

This command will re-enable the spawning of all wanderers, mobs, specials, and bosses after having disabled them with director_stop.

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thirdperson

This command will put you in third person mode.

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crosshair [0 / 1] Default Value: 1

This command, if set to 0, will disable your your crosshair. By default this command is set to 1 (crosshair enabled).

0 / 1Set to 0 to disable your crosshair. Set to 1 to enable crosshair (default).
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thirdpersonshoulder

This command switches your camera to "over the shoulder" third person view.

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thirdperson_mayamode

This command toggles mayamode for third person, in maya mode, the camera will stick in its current third person position and will not rotate to stay behind your character. In other words, the camera will stay in a fixed position facing you, but it will not move around you as you look around.

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firstperson

This command will put you in first person mode (if not already in first person mode).

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sv_cheats [0 / 1] Default Value: 0

This command, when set to 1 (default is 0), allows the use of cheat commands on your current map or server.

0 / 1Set to 0 to disallow cheat commands on the server (default). Set to 1 to allow access to cheat commands on the server.
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kill

This cheat will set your health to 0, killing you.

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explode

This command will kill you by creating an explosion under your character.

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quit

This command will quit the game.

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jointeam [team # / team name / character]

This command will make you join the specified team. The team can be specified by its team number, its name, or a character's name.

Team # / Team Name / CharacterThe team you wish to join - either its name, its number (0, 1, etc), or the name of the character in the team you wish to join.
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spectate

This command has been reported as not working - it should put you in spectator mode on servers.

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kick [name]

This command will kick the player with the specified name from the server.

NameThe name of the player you wish to kick from the server.
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bind [key] [command(s)]

This command will bind the specified command(s) to the specified key.

KeyThe key you wish to bind the commands to.
Command(s)The command(s) you wish to bind to the key. If specifying command(s) with spaces, put this argument in quotation marks. You can specify multiple commands by adding a semi colon after each command.
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fire

This command will spawn fire on the ground around your character (it will deal damage to you, so be sure to run outside of the fire after using this command).

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boom

This cheat will spawn a pipe bomb under your character, which will detonate (and deal damage) after a few seconds.

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sb_all_bot_game [0 / 1] sv_cheats Default Value: 0

This command, if set to 1, will allow for your game/server to continue on with just bots and no players.

0 / 1Set to 0 (default) to require at least one real player to be connected to the game/server for it to run. Set to 1 to allow all bot games.
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sb_stop [0 / 1] sv_cheats Default Value: 0

This command, if set to 1, will stop (and freeze in their current positions) all survivor bots, but not zombie bots.

0 / 1Set to 0 (default) to not freeze survivor bots. Set to 1 to stop all survivor bots.
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sb_unstick [0 / 1] sv_cheats Default Value: 1

This command, if set to 0, will stop bots from teleporting to "unstick" themselves from locations. The default setting for this command is 1, which allow bots to teleport themselves out of locations they get stuck inside.

0 / 1Set to 0 to disable bot unsticking features. Set to 1 to allow bots to unstick themselves by teleporting to a close location (default).
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vs_max_team_switches [amount] sv_cheats Default Value: 1

This command sets the maximum amount of team switches that players can make. Default is 1 - set this to a higher number to allow yourself or other players to switch teams more than once.

AmountA number - the maximum amount of team switches that any player can make.
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warp_all_survivors_here

This command teleports all survivors to your current location.

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warp_all_survivors_to_battlefield

This command teleports all survivors to your map's battlefield (if it has one).

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warp_all_survivors_to_checkpoint

This command teleports all survivors to the current checkpoint that you are at in your map.

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warp_all_survivors_to_finale

This command teleports all survivors to the map's "finale".

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warp_far_survivor_here

This command teleports the survivor that is furthest away from you to the location your crosshair is over.

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warp_to_start_area

This command teleports you to the start location for your current map.

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mat_fullbright [0 / 1 / 2] sv_cheats Default Value: 0

This command, if set to 1, will enable "full bright" mode, in which all areas of the map are at the maximum lighting level (as-if it were daytime, even in the darkest areas). Setting this command to 2 removes textures from all objects (and sets brightness to max).

0 / 1 / 2Set to 0 to disable full bright (default). Set to 1 to enable full bright. Set to 2 to enable full bright and remove all object textures.
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fog_override [0 / 1] sv_cheats Default Value: 0

This command, if set to 1, will allow you to override your current map's fog settings (with commands like fog_enable, etc).

0 / 1Set to 0 to use map's fog settings (default). Set to 1 to use custom fog settings, set with commands.
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fog_enable [0 / 1] sv_cheats Default Value: 1

Note that you need to set fog_override to 1 in order for this command to have any effect. This command will enable and disable fog effects on your current map.

0 / 1Set to 0 to disable fog on your current map. Set to 1 to enable fog (default on most maps).
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connect [ip address]

This command will connect to the L4D2 server at the specified IP address

IP AddressThe IP address of the L4D2 server you wish to connect to. You can specify a port by adding a semi colon after the IP, followed by your desired port (e.g. :1234).
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chooseteam

If it is an option on your current server/map, this command will open up the menu to allow you to choose a team.

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rescue_distance [distance] sv_cheats Default Value: 4500

This command sets how far your teammates must travel past your body before you can be rescued. Default is 4,500.

DistanceThe distance a teammate must travel past a dead/downed teammate before they can be rescued.
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rescue_min_dead_time [seconds] sv_cheats Default Value: 60

This command sets how long, in seconds, you or a teammate must be dead for before you can be rescued by another teammate.

SecondsThe amount of time, in seconds, a player must be dead for before they can be rescued. Set to -1 to disable rescuing. Set to 0 to allow instance rescue.
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hunter_pz_claw_dmg [damage] sv_cheats Default Value: 6

This command sets how much damage a PZ hunter's melee attack will deal.

DamageA number - the amount of damage a PZ hunter's melee attack should do (default is 6).
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tongue_choke_damage_amount [damage] sv_cheats Default Value: 10

This command sets how much damage a Smoker's tongue choke attack will deal. Default damage is 10.

DamageA number - the amount of damage a Smoker's choke attack should deal.
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z_hit_from_behind_factor [multiplier] sv_cheats Default Value: 0

This command sets how much more damage a hit from a zombie from behind will deal to you (i.e. if they hit your back). Default is 0, which means there is no extra damage. 0.5 would add 0.5x the dealt damage to the total (so 50% more damage).

MultiplierThe multiplier for the amount of damage that should be added to a zombie's attack when dealt from behind. This number is multiplied by the initial damage amount and added to the total. If you set this to 0.25 and a zombie dealt 10 damage usually, an attack from behind would deal 12.5 (because 10 * 0.25 is 2.5, 2.5 + 10 is 12.5).
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inferno_damage [damage] sv_cheats Default Value: 40

This command sets the amount of damage dealt per second by flames and molotovs. Default is 40.

DamageThe amount of damage, each second, that flames should deal.
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z_gun_damage [damage] sv_cheats Default Value: 10

This command sets the amount of damage dealt to doors, boxes, walls, and other breakable objects by melee attacks.

DamageA number - the amount of damage that melee attacks should deal to doors, etc.
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sv_lan [0 / 1] Default Value: 0

This command, if set to 1, will make the server you are currently on a LAN server. A LAN server does not require a connection to the internet to run. This setting disables authentication, the heartbeat to Steam servers, and other features that require a connection to the internet.

0 / 1Set to 0 to make your server a normal (non-LAN) server, default. Set to 1 to make your server a LAN server.
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sv_allow_lobby_connect_only [0 / 1] Default Value: 1

This command, if set to 1, will only allow players to connect to your server from the matchmaking lobby, and will not be able to connect directly (e.g. through Steam invite or connect command). If you want a player to be able to connect to your server mid-game, set this command to 0.

0 / 1Set to 0 to allow connections via Steam invite, server browser and via the connect command. Set to 1 to only allow players to connect from the Steam lobby (default).
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z_witch_burn_time [seconds] sv_cheats Default Value: 15

This command sets the amount of time, in seconds, a witch can burn for before they die from fire damage. Default is 15 seconds.

SecondsThe amount of time, in seconds, a witch can burn for before they die.
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z_witch_allow_change_victim [0 / 1] sv_cheats Default Value: 1

This command, if set to 1, will allow witches to change targets. If set to 0 (default), witches will lock onto the character that they first noticed/became aggressive to, and not switch target.

0 / 1Set to 0 to not allow witches to change their target (default). Set to 1 to allow witches to change their target after becoming aggressive.
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z_witch_damage [amount] sv_cheats Default Value: 100

This command sets the amount of damage a witch attack deals. Default is 100.

AmountA number - the amount of damage each witch attack will deal.
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z_witch_anger_rate [rate] sv_cheats Default Value: 0.2

This command sets how close you can get to a witch before startling her. Default is 0.2, setting this command to 0 would allow you to get very close without startling, a higher number would make it easier to startle witches.

Rate0 would make a witch not become startled when standing next to her. Higher numbers make it easier to startle witches.
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cl_precacheinfo

This command prints to console information about the client's cache.

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director_force_versus_start

This command will forcefully start your current versus game (without you leaving the safe room).

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z_tank_health [health] sv_cheats Default Value: 4000

This command sets the maximum and default health (what they spawn with) of the Tank zombie. Default is 4,000.

HealthA number - the maximum health of Tank zombies.
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z_tank_rock_debug [0 / 1] sv_cheats Default Value: 0

This command, if set to 1, enables debug for the rock Tank zombie. This debug information displays when it is thinking about detonating survivors.

0 / 1Set to 0 to disable Tank rock debug information (default). Set to 1 to enable debug information.
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z_tank_throw_interval [seconds] sv_cheats Default Value: 5

This command sets the minimum cooldown, in seconds, between each throw attack from a Tank (i.e. they have to wait at least this amount of time after using a throw attack before being able to use another one).

SecondsA number - the amount of seconds a Tank has to wait before using throw attack again.
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z_vomit_debug [0 / 1] sv_cheats Default Value: 0

This command, if set to 1, enables debug information for vomit attacks from a Puker.

0 / 1Set to 0 to disable vomit debug info (default). Set to 1 to enable.
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z_vomit_interval [seconds] sv_cheats Default Value: 30

This command sets the amount of time, in seconds, a Puker zombie must wait between each vomit attack.

SecondsA number - the minimum amount of time between each puke attack from a Puker.
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r_flashlightconstant [constant] sv_cheats Default Value: 0

This command sets the constant for your flashlight - i.e. how fast the light from your flashlight drops off. With this at a higher number, your flashlight will be more effective at further distances.

ConstantA number (e.g. 1) - your flashlight's constant for light fall-off, higher numbers allow you to light up further into the distance.
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r_flashlightfov [fov] sv_cheats Default Value: 53

This command sets the field-of-view (FOV) for your flashlight. The FOV is how wide the light of your flashlight is. With this at a higher number, the light from your flashlight will be more spread out (cover more area).

FOVA number - your desired flashlight FOV. The best possible FOV is 179 (i.e. 179 degrees range). Default is 53.
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r_flashlightfar [distance] sv_cheats Default Value: 750

This command sets the maximum distance your flashlight can light up. Default is 750.

DistanceA number - the distance light from your flashlight will travel.
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setinfo [key] [value]

This command sets the specified info value for your client. This can be used to change your name by specifying "name" as the key (and then your desired name as the value).

KeyThe key of the info value you wish to set.
ValueThe value you wish to set the key to.
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director_no_survivor_bots [0 / 1] sv_cheats Default Value: 0

This command, if set to 1, will disable survivor bots, meaning the only players on your team will be yourself (and any other human players).

0 / 1Set to 0 to allow bots on the survivors team (default). Set to 1 to not fill the survivor team with bot survivors.
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director_no_mobs [0 / 1] sv_cheats Default Value: 0

This command, if set to 1, will disable mob rushes. By default this is set to 0 (meaning mob rushes are enabled).

0 / 1Set to 0 to allow mob rushes (default). Set to 1 to disable mob rushes.
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director_no_bosses [0 / 1] sv_cheats Default Value: 0

Setting this command to 1 will completely disable the spawning of bosses.

0 / 1Set to 0 to allow bosses to spawn (default). Set to 1 to disable bosses spawning.
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director_no_specials [0 / 1] sv_cheats Default Value: 0

This command, if set to 1, will disable the spawning of PZ zombies.

0 / 1Set to 0 to enable PZ zombies (default). Set to 1 to disable.
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director_debug_scavenge_items [0 / 1] sv_cheats Default Value: 0

This command, if set to 1, will highlight all possible item spawns, and also all spawned items currently on the ground.

0 / 1Set to 0 to disable debug information (default). Set to 1 to draw debug information on screen for item spawns.
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director_debug [0 / 1] sv_cheats Default Value: 0

This command, if set to 1, enables debug information for the game's AI (puts lots of data on your screen).

0 / 1Set to 0 to disable AI debug information (default). Set to 1 to enable.
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upgrade_explosive_bullet_force [amount] sv_cheats Default Value: 2

This command sets the explosive force of bullets from weapons (other than the shotgun) with the explosive ammo upgrade.

AmountA number - the amount of explosive force bullets from guns with the explosive ammo upgrade have (default is 2).
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upgrade_explosive_slug_force [amount] sv_cheats Default Value: 4

This command sets the explosive force for bullets from shotguns that have the explosive ammo upgrade.

AmountA number - the amount of force that bullets from shotguns that have the explosive ammo upgrade have (default is 4).
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upgrade_show_explosive_ammo_radius [0 / 1] sv_cheats Default Value: 0

This command, if set to 1, will show the effective range of an explosion when an explosive bullet detonates.

0 / 1Set to 0 to not show the range of explosions from bullets from guns with the explosive ammo upgrade (default). Set to 1 to enable.
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z_forcezombiemodelname [model name] sv_cheats Default Value: 0

This command sets the model that is used for all zombies, if you have enabled z_forcezombiemodel.

Model NameThe name / ID of the model you wish for all zombies to have.
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z_forcezombiemodel [0 / 1] sv_cheats Default Value: 0

This command, if set to 1, allows you to force all zombies to have the model set by the z_forcezombiemodelname command.

0 / 1Set to 0 to use map/default zombie models (default). Set to 1 to use custom zombie model set by z_forcezombiemodelname.
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z_fallen_max_count [amount] sv_cheats Default Value: 1

This command sets the maximum amount of Fallen Survivors that can be present at any given time. Once there are this amount of Fallen Survivors, no more will spawn.

AmountThe maximum amount of Fallen Survivors that can be in the game at any given time.
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z_mob_spawn_min_interval_expert [seconds] sv_cheats Default Value: 90

This command sets the minimum interval, in seconds, between each expert zombie mob spawn.

SecondsThe minimum amount of seconds between each zombie mob spawn.
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z_mob_spawn_max_interval_expert [seconds] sv_cheats Default Value: 180

This command sets the maximum interval, in seconds, between each expert zombie mob spawn.

SecondsThe maximum amount of seconds between each zombie mob spawn.
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z_mob_spawn_min_size [amount] sv_cheats Default Value: 10

This command sets the minimum amount of zombies that will spawn in a mob.

AmountThe minimum amount of zombies that spawn in a zombie mob.
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z_mob_spawn_max_size [amount] sv_cheats Default Value: 30

This command sets the maximum amount of zombies that will spawn in a mob.

AmountThe maximum amount of zombies that spawn in a zombie mob.
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z_mega_mob_spawn_min_interval [seconds] sv_cheats Default Value: 420

This command sets the minimum spawn interval, in seconds, between each mega mob spawn.

SecondsThe minimum number of seconds between each mega mob spawn.
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z_mega_mob_spawn_max_interval [seconds] sv_cheats Default Value: 900

This command sets the maximum spawn interval, in seconds, between each mega mob spawn.

SecondsThe maximum number of seconds between each mega mob spawn.
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z_mega_mob_size [amount] sv_cheats Default Value: 50

This command sets the amount of zombies that spawn in a mega mob spawn.

AmountThe amount of zombies that spawn in a mega mob spawn.
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z_must_wander [-1 / 0 / 1] sv_cheats Default Value: 0

This command sets whether zombies always wander, always sit or lie down, or do both (both is default).

-1 / 0 / 1Set to -1 to make zombies always sit or lie down, set to 0 to make zombies behave normally (do both sitting/laying and wandering, set to 1 to make zombies never sit or lay down.
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z_acquire_far_range [range] sv_cheats Default Value: 2500

This command sets the furthest range at which a zombie can "lock on" or "locate" a survivor - i.e. zombies will walk towards/attack survivors within this range.

RangeA number - the maximum range at which zombies will notice survivors and try to walk towards them to attack (default 2,500).
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z_acquire_far_time [seconds] sv_cheats Default Value: 5

This command sets the amount of time, in seconds, that a survivor must be within a zombie's range before they are noticed by the zombie and the zombie walks towards them/attacks.

SecondsThe amount of time in seconds it takes for zombies to notice survivors within range of z_acquire_far_range (default 5).
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z_acquire_near_range [range] sv_cheats Default Value: 200

This command sets the range at which zombies will attack survivors instantly within (i.e. they will instantly lock onto survivors that get this close).

RangeA number - the range at which survivors will be instantly noticed/attacked by zombies (default 200).
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z_acquire_near_time [seconds] sv_cheats Default Value: 0

This command sets the amount of time it takes, in seconds, for a zombie to notice a survivor within the range set by z_acquire_near_range.

SecondsThe amount of time, in seconds, that it takes for zombies to notice survivors within the z_acquire_near_range distance (default 0).
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z_special_spawn_interval [seconds] sv_cheats Default Value: 45

This command sets the amount of time, in seconds, between each "special" or "boss" zombie spawn.

SecondsThe interval, in seconds, between special zombie spawns (default 45).
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z_hunter_limit [amount] sv_cheats Default Value: 1

This command sets the maximum amount of "The Hunter" zombies that can be present in the game at any given time - i.e. if this is set to 1, no other Hunter zombies will spawn whilst there is one present.

AmountA number - the maximum amount of "The Hunter" zombies that can be present at any given time (default 1).
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z_minion_limit [amount] sv_cheats Default Value: 3

This command sets the maximum amount of "special infected" zombies that can be in the game at any given time. Once this amount of special infected zombies present in the game, no more will spawn (until one is killed).

AmountA number - the maximum amount of special zombies (all types) that can be present at any given time (default 3).
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